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Fractured Space: the view from forward base as the interstellar MOBA goes free-to-play

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Fractured Space is the MOBA that doesn’t look like a MOBA. Possibly this is because a) it concerns miles-long spaceships of the sort you might see in Battlestar Galactica, and b) there are no goblins piloting metal exosuits. These are not the elements from which MOBAs are normally formed. And yet the strengths of the genre are evident in its 40-minute matches - distinguished by teamplay, clever counters and final pushes to the enemy base. And Fractured Space is becoming ever more MOBA-like as developers Edge Case Games switch over to free-to-play in Early Access ahead of a full launch later this year.

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Free-to-play is an exciting and proven business model,” says Edge Case CEO James Brooksby. “You still have to make some money, but it’s how you make the money, how it feels right and how it feels fair - and every game is different.”

Fractured Space

“We have a lot of people discussing, ‘Is this fair, is this good?’,” adds CCO Jim Mummery. “You're following that tenet and staying as close as you can. People are still going to argue that it’s pay-to-win, but as long as you can explain it, they’ll listen or they won’t.”

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